Pack'n'Drop

Pack what you need, drop what you don't. A free marketplace for backpackers.

Pack what you need, drop what you don't.
A free marketplace for backpackers.

worked with

Adaku
Aomsin
Francesco

My role

UX research
UI design
Wireframing

timeline

6 weeks

The Ask

To revitalize Lonely Planet and make it relevant again

As part of our school project, we designed a native application for Lonely Planet aimed at catering to Gen Z backpackers, helping them stretch their budgets while considering their existing travel and spending habits. A primary goal was to revitalize Lonely Planet as a relevant and popular brand in the travel industry.

The problem we set out to solve

Gen Z backpackers often need specific items during their trips

Gen Z backpackers often travel on a tight budget, tend to over or under-pack, and frequently find themselves needing specific items during their trips. They prefer staying in hostels for both budgetary and social reasons. Hostels often have many items left behind by other backpackers who offload to travel light.

Pack'n'drop, helping backpackers:

Pack efficiently

Spend on experiences

Promote thrifting

Let's look at the research process

ECOSYSTEM analysis

Planning is a critical and recurring phase of the travel journey that requires a lot of effort…

PRE Travel
Post-Travel
During Travel
CompetitoR
products
Lonely Planet
products

We closely examined a backpacker's travel journey, dividing it into pre-travel, during-travel, and post-travel phases and analyzed all digital and analog tools used during these phases.

  1. Backpackers often rely on multiple digital and analog recommendation systems for planning.

  2. A lot of manual research is required to stay within budget.

  3. Acquiring travel items can be costly, and there's currently no product to assist with this.

  4. The 'planning' phase before and during the travel journey is crucial for packing appropriately. Reflection at the end of a trip involves unpacking, unloading, or giving away items no longer needed.

User research

We spoke to our target audience and asked them about their travel journey

27

Female backpackers

27

Female backpackers

27

Female backpackers

17

Male backpackers

17

Male backpackers

17

Male backpackers

90

days minimum travel time

90

days minimum travel time

90

days minimum travel time

8

Hostel owners/managers

8

Hostel owners/managers

8

Hostel owners/managers

We conducted two rounds of interviews. The first round aimed to understand general issues and pain points our Gen Z audience faces. From this first round, we identified the focus problem area we wanted to solve. We discovered that many backpackers had trouble figuring out what to pack for their trips, as information was often scattered, inconsistent, and outdated.

In the second round, we asked Gen Z backpackers more specific questions about packing, thrifting, and acquiring items for travel. Additionally, we realized that interviewing Hostel staff was essential, as they play a significant role in the backpackers journey. We set out to find how Hostels play into journey and our problem area.

What the backpackers said:

"I think I overpacked…"

70% said they used a recommendation method and documents to help with packing

50% said they accidentally or intentionally left things behind

92% had gotten a ”pre-loved” item or were open to the idea of getting these items

"I think I overpacked…"


70% said they used a recommendation method and documents to help with packing


50% said they accidentally or intentionally left things behind


92% had gotten a ”pre-loved” item or were open to the idea of getting these items

What the hostels said:

"People leave stuff behind all the time…"

We realized that most hostels already have an analog exchange system in place. Most often, it is a designated space or bin in the common area where backpackers can drop off items they no longer need or pick up items they do.

What the hostels said:

"People leave stuff behind all the time…"

Competitor analysis

There's no dedicated marketplace for travel items that fit Gen Z budget needs..

Filter by map distance

Filter by map distance
Filter by map distance

Free of cost

Free of cost
Free of cost

Simplified pickup

Simplified pickup
Simplified pickup

Travel-specific item marketplace

Travel-specific item marketplace
Travel-specific item marketplace

Time-locked reservation

Time-locked reservation
Time-locked reservation

Facebook Marketplace

Facebook Marketplace
Facebook Marketplace

Freecycle

Freecycle
Freecycle

Trash
Nothing

Trash
Nothing
Trash
Nothing

Nextdoor

Nextdoor
Nextdoor

Preloved

Preloved
Preloved
Pack'n'Drop
Pack'n'Drop
Pack'n'Drop

We researched our key competitors in the market to understand the products and features already available and how they function. We specifically looked at marketplaces aimed at travel items for purchase, trade, or rent.

  1. Competitor marketplaces often focus on social media and community support to promote thrifting.

  2. Many competitors emphasize sustainability and promote recycling. They address the reuse of items, but there is no easy way to do this while traveling.

  3. No competitor is directly addressing Gen Z's budget needs and facilitating procurement of travel-specific items on the move.

User personas | Bacpackers

The three backpacker personas through the lens of how they pack for their trips

1

Underpacked

2

Perfectly packed

3

Overpacked

1

Underpacked

2

Perfectly packed

3

Overpacked

1

Underpacked

2

Perfectly packed

3

Overpacked

Primary persona

Underpacked Uma

"I like to travel super light and I end up not bringing things I need. I don’t spend too much time planning because I’ll figure it out along the way."

Pain points
Workarounds

Deciding what to pack and what to leave behind

Drop or exchanging items she doesn’t need for things she needs

Keeping her luggage as light as possible

Packing essentials as per weather

Is often missing items she needs for specific activities/events

Rents or buys when she needs them

Wants to be flexible to new experiences and change of plans

Maintains a light backpack that’s can be packed quickly and easy to carry

Perfectly packed Patty

"I have all I need for my trip. I remembered a few things from TikTok and I also asked my friends to double check that I have everything. Any items I forgot aren’t that essential."

Pain points
Workarounds

Wants to do many activities but doesn’t have the required equipment

Rents, borrows, thrifts when she needs it

Packing research is overwhelming and stressful

Asks friends and other travelers for suggestions

Often finds conflicting information online

Relies on her research and judgement

At the end of the trip, doesn't want to carry things she doesn’t need anymore

Drops or gives away items before going home

Overpacked Oliver

"I’m worried that I’d need something on my trip and look in my backpack to find that I don’t have it. So I pack just in case I may need something."

Pain points
Workarounds

Dislikes change of plans

Does detailed research and plans months in advance

Overpacked and has no space for new items

Uses compressor and packing cubes to make things fit

Concerned about potential emergency situations

Brings unnecessary items just in case

Has difficulty prioritizing and deciding what they really need

Always gives away items during the trip to friends or other travellers

User personas | hostels

Two hostel personas through the lens of how they manage their storage

1

Small friendly hostel

1

Small friendly hostel

2

Large commercial busy hostel

2

Large commercial busy hostel

1

Small friendly hostel

2

Large commercial busy hostel

Primary persona

Sammy,
small friendly hostel

Sammy, small friendly hostel

Sammy, small friendly hostel

"We’re usually tightly booked during winter, which is great because we get extra commissions. We like to think that we’re the backpackers’ friends so I don’t mind checking storage when they make a request.."

Pain points
Workarounds

They're not sure when or if backpackers come back for items left behind

Stores items for up to 2 years and discards after

Doesn’t have the time or policy to manage the items left behind

Provides specific items for rent on request.

Overbooked all year round

Have a bigger storage to accommodate more items left by many backpackers

They have too many items in storage

Discards without bothering with organization or donation

Brenda,
big busy hostel

Brenda, big busy hostel

Brenda, big busy hostel

"We’re overbooked all year round so we don’t have time to find items from our storage that new backpackers may need. We’re always checking for cancellations so we can reassign rooms immediately.”

Pain points
Workarounds

They're not sure when or if backpackers come back for items left behind

Stores items for up to 2 years and discards after

Doesn’t have the time or policy to manage the items left behind

Provides specific items for rent on request.

Overbooked all year round

Have a bigger storage to accommodate more items left by many backpackers

They have too many items in storage

Discards without bothering with organization or donation

We found the solution!

User Journey

How might we help our primary personas, Uma, get a pair of boots from Sammy's hostel?

Collects items

A backpacker leaves behind a pair of hiking boots at Sammy's hostel. Sammy collects the item left behind.

Logs in his app

Sammy logs into his Pack'n'Drop hostel marketplace application.

Lists boots as new item

He begins a new item listing and adds the relevant name, tags and an image for the shoes.

Successfully listed on marketplace!

He lists the item. It's now available to be reserved and picked up if anyone needs it.

Uma needs hiking shoes

She is currently backpacking and looking for a pair of hiking boots to go on a hike.

Browses nearby marketplace

She logs into the Pack'n'Drop app and starts browsing. The app shows her items in hostels nearest to her based on her current location.

Finds hiking boots nearby

She sees a pair of boots listed nearby. She checks the specification and the pickup location to see if it fits her needs.

Reserves hiking boots

She reserve the boots and gets a unique QR code for the reservation. She has to go pick it up within the next 2 hours of reservation.

She goes to pick up

She goes to pick up

Uma meets Sammy at his hostel. She checks out the boots and checks if they fit right.

Uma meets Sammy at his hostel. She checks out the boots and checks if they fit right.

Share QR code to complete pickup

Share QR code to complete pickup

She shares her booking QR code with Sammy. Sammy scans it to confirms pickup.

She shares her booking QR code with Sammy. Sammy scans it to confirms pickup.

Success!

Even though Uma had underpacked, she was able to find a pair of shoes and go on her hike!

How it works

Digitizing a pre-existing analog process with the help of partner hostels

Backpackers:
drop stuff they don't need in the hostels

Pack'n'Drop:
Travelers pick up stuff they need from the free marketplace

Hostels:
collect and list this stuff onto the free marketplace

Backpackers:
drop stuff they don't need in the hostels

Pack'n'Drop:
Travelers pick up stuff they need from the free marketplace

Hostels:
collect and list this stuff onto the free marketplace

Backpackers:
drop stuff they don't need in the hostels

Pack'n'Drop:
Travelers pick up stuff they need from the free marketplace

Hostels:
collect and list this stuff onto the free marketplace

Site map

The backpacker application's key focus are the marketplace and item reservation pages

Site map

The hostel application's key focus is the marketplace screens

Feature matrix

Identifying features that makes Pack'n'Drop unique

High priority, must have:

  1. Manually set marketplace location

  2. Map widget indicating user and hostel’s location

  3. See item proximity

  4. Item reservation ensures item is no longer available on the marketplace

  5. Time-locked booking-
    Reservation valid for 2 hours

  6. Item reservation notification on Hostel App

  7. Filters items- by distance, specific hostel, item category

  8. Scan QR to validate pickup

High priority, nice to have:

  1. Sort items by hostel or object type

  2. Invite other Hostel Operators in the app

  3. Request an item feature- If you don’t find an item on marketplace, you can send a request in case someone is willing to drop off.

  4. Find hostel with booking platform link (such as www.hostelworld.com)

  5. See items requested by others

Low priority:

  1. Suggestive tags for quick item description for Hostel app

  2. AI image and text assistance for item description for hostel app

  3. Share item link

  4. Managing different Hostels with a single account

  5. Suggest local rental or thrift stores

  6. Thank hostel/give kudos upon pickup

  7. See popular items on the marketplace

  8. Marketplace toggle between hostel view and item view

  9. Gamification: you saved XYZ by picking up etc.

  10. Navigation: Swipe through items hostel by hostel

In conclusion

Iterative design, research and empathy transforms a broad concept into a refined product

During the project, I realized that the design process, particularly the stages of design thinking, is significantly different when starting without a clear product idea or solution. In this case, empathizing with the target audience across multiple occasions and settings helped me understand their pain points better. We had a number of back and forths and had to revisit the initial stages multiple times to arrive at the final solution.

I particularly enjoyed the user research phase, where I tried to grasp what the audience communicated beyond words. I also had fun creating the wireframes; my approach was to start broad and then narrow down. This method allowed me to explore various feature sets within the larger scope of what the product could offer, refining it by eliminating less impactful elements.

During the project, I realized that the design process, particularly the stages of design thinking, is significantly different when starting without a clear product idea or solution. In this case, empathizing with the target audience across multiple occasions and settings helped me understand their pain points better. We had a number of back and forths and had to revisit the initial stages multiple times to arrive at the final solution.

I particularly enjoyed the user research phase, where I tried to grasp what the audience communicated beyond words. I also had fun creating the wireframes; my approach was to start broad and then narrow down. This method allowed me to explore various feature sets within the larger scope of what the product could offer, refining it by eliminating less impactful elements.


If I had more time, the next steps would involve validating and testing the user interface, followed by development. Additionally, we would focus on establishing business relationships with hostel owners. Researching the visual language would also be a priority to further refine the user interface.

During the project, I realized that the design process, particularly the stages of design thinking, is significantly different when starting without a clear product idea or solution. In this case, empathizing with the target audience across multiple occasions and settings helped me understand their pain points better. We had a number of back and forths and had to revisit the initial stages multiple times to arrive at the final solution.

I particularly enjoyed the user research phase, where I tried to grasp what the audience communicated beyond words. I also had fun creating the wireframes; my approach was to start broad and then narrow down. This method allowed me to explore various feature sets within the larger scope of what the product could offer, refining it by eliminating less impactful elements.

If I had more time, the next steps would involve validating and testing the user interface, followed by development. Additionally, we would focus on establishing business relationships with hostel owners. Researching the visual language would also be a priority to further refine the user interface."

If I had more time, the next steps would involve validating and testing the user interface, followed by development. Additionally, we would focus on establishing business relationships with hostel owners. Researching the visual language would also be a priority to further refine the user interface.

The diverse team

Four nationalities came together with one goal: Solving problems for backpackers worldwide

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