Role
Product designer
tasks
Research
Application design
Website design
timeline
1 year
Contents
What is enguru?
A live English language learning application
Enguru is a mobile-first English learning platform based in India. The platform offers live interactive classes, self-paced lessons, and gamified learning activities to help people improve their fluency and confidence in English. As of August 2022, Enguru had over 16 million downloads across India.
In early 2023, OpenEnglish, a leading online English-learning platform in Latin America and the U.S. Hispanic market, acquired Enguru. This acquisition marked Open English's entry into the Indian market, aiming to meet the growing demand for English learning in India.
Project brief
To redesign the existing application to align with evolving goals and needs
The business teams wanted better conversions since the numbers had stagnated. Our teachers noticed that students weren’t fully using the enguru resources they were paying for. The customer support team flagged recurring complaints about unclear task flows. And overall, there was a shared need to refresh the app, make it look modern and clean while keeping things simple.
Redefining the brief
Why?
To improve conversions, enhance usability, and refreshed the app, hence, the user experience.
Redesign goals
What?
Business objectives
Boost free-trial usage and improve retention after users' subscriptions end.
Increase in-app engagement for both paid and free users.
Education objectives (from the teachers)
Integrate self-learning more effectively into the learning process.
Simplify task flow and activities for better visibility and usage.
Design objectives
Intuitive and refreshed UI.
Accessibility compliance with WCAG standards.
Our users
Who?
Our users came from every corner of life. From 16-year-olds to seniors over 60, each had their own reason to learn. Our challenge? To build an app that met them all where they were and helped them move forward.
The outcome
In the first 90 days after complete release
21%
increase in self-learning activity engagement
470+
new paid users aged 30 and above
19%
higher conversion from free trial to paid users
27%
increase in existing users subscribing to annual plans
So, how did we do it?

Our assumptions
Users find our gamified self-learning content too light and informal, and our subscription too expensive.
Gamified content is boring and not challenging enough.
Gamified content is perceived as informal and unimportant.
Users who do not urgently need to improve their English don't prioritize practice.
User research
We interviewed 46 users and they had a lot to say
68% said they loved live classes. Instant feedback from the teachers helped
41% felt the games were disconnected from daily class topics
desk research
Using previous data from Google Analytics, Firebase.
58% free trial users did not purchase subscription plans
61% drop-offs happened during onboarding
66% drop-offs at payment checkout
Insights from Research
There was a gap in user perception about what they were paying for.
We should focus on building a habit, not just teaching the language.
We have to communicate the dual value of live classes and self-learning.
User Persona
3 personas through the lens of how they currently use the app
Primary persona
Practical Payal
"I only have time for the class every day. I love learning with a teacher and the live feedback. I have no time for games."
Pain points
Workarounds
Doesn’t have time for both live classes and self-learning.
Prioritizes live classes for structured learning.
Finds self-learning content disconnected and random.
Doesn’t engage with it after the first few tries.
Unsure if Enguru is worth paying for.
Uses the free trials but hesistates to subscribe.

All-at-once Adil
"I don’t practice daily, but once a month, I finish like 20 lessons in a day, trying to catch up."
Pain points
Workarounds
Finds it hard to stay consistent with daily learnings.
Binge-learns when time allows
Feels overwhelmed by how much they miss in-between.
Tries to cram multiple classes and lessons at one go.
Lacks motivation to open the app daily.
Uses reminders and notifications.
Committed Kumari
"I’ve been using Enguru for a while now. Both the live classes and self-learning content have helped me a lot."
Pain points
Workarounds
Initially didn't see how self-learning connected to live classes.
Started tracking class topics and matching them with self-learning lessons.
Took effort to find relevant lessons in the app.
Started planning learning around class themes.
Wanted more structure in the learning process and to learn fast.
Created a personal study schedule to build a habit.
The execution took place in phases over one year. Here are the fun bits.

Execution
Identifying our subscription flow and maximizing on the green arrows

Ideal flow and best case scenario
They see the value in our offering.
Our business goals are being met.
The product is working as intended, fulfilling its purpose.
We are sustainable and profitable, allowing us to grow.

Non-ideal flow where we lose users
Users drop off before subscribing.
There’s a break in engagement, maybe due to unclear value, lack of habit formation, or an underwhelming experience.
Lost revenue and fewer long-term users.

Investment flow, second free-trial
Builds user trust and increases familiarity with our product.
Removes hesitation from users who need more time to decide.
Boosts conversion rates in the long run.
Execution
Usability testing
Execution
A/B testing crucial touchpoints, like the experience at the end of free trial
Test group
Control group
The Control Group was to show subscription plans on the first fold once the free trial ended. The Test Group encouraged users to call a counselor or teacher for more details before seeing the plans, which were placed one click away from the home screen. This was based on user behavior insights, as many middle-aged and older users preferred speaking to a counselor. Past data also showed that several users opted to receive a payment link from a counselor instead of paying through the app.
Result- Directly showing plans after the trial(control group) led to higher immediate visibility but didn’t significantly increase conversions. Most conversion for this group happened for users within the age group of <40 years. The test group that encouraged users to call a counselor first resulted in higher engagement and trust-building, leading to a higher conversion rate among middle-aged and older users(>40 years). However, it added a step, which reduced conversions among younger users who preferred a quick, self-service approach.
Our solution- We personalized the flow by age. Users under 40 got the subscription plans upfront and the above 40 got the call-a-counsellor option upfront.
Execution
Final product
A daily progress tracker and an overall level-up bar work together to reinforce habit-building by providing users with a sense of achievement and motivation. The tracker encourages consistency by visually marking daily milestones, while the level-up bar offers a long-term view of progress, keeping learners engaged and committed to their journey
Introducing a modular visual on the home screen to clearly link live classes and activities. This proximity reinforces their connection, guiding users to engage while reducing cognitive load.
The progress tab provides a clear visual representation of a learner’s journey across levels, making progress tracking engaging and motivating. Interactive elements with smooth animations create a sense of achievement and momentum, reinforcing the habit-building process.
To minimize clutter and reduce choice paralysis on the home screen, the syllabus page is two taps away. It provides easy access to the entire course content, enabling users to navigate seamlessly between lessons.
Encouraging users to engage with activities immediately after booking a live class, helping them prepare in advance and stay ahead in their learning journey.
After the live class, if users haven't completed their daily activities, we prompt them to do so, reinforcing learning and building consistency.

What i learned
From the setbacks to the wins
All tasks at enguru
From joining as a sole designer to leading a team, followed by an acquisition
Specific tasks-
Accessibility testing existing UI
Creating refreshed and scalable design systems
User research
Android application UI
Establishing enguru's tone-of-voice
iOs application UI
Website homepage redesign
~Acquired by OpenEnglish
OpenEnglish new lesson structure UI
OpenEnglish AI Tutor UI
enguru AI Tutor UI
General tasks-
Creatives for socials, ads
General desk research
Competitor study
Analytical data study and visualization
Driving feedback sessions