A device to make your home smarter, kinder, connected.

A device to make your home smarter, kinder, connected.

A device to make your home smarter, kinder, connected.

Worked with

Tam Do Thi
Antonio Bonet

Mentors

Connie Lui
Hiram Aragon
Javier Rebolledo

Timeline

12 days
(March 2024)

the brief we got

The initial brief was broad. We set out to understand and break it down

The ask was to design a smart home product for Sky consumers, focusing on speculative, experience, and/or service design. The product needed to be inclusive, accommodating people with disabilities, and ensuring accessibility. Our target was a diverse audience, aiming to enhance users' connections to their passions. The design had to be futuristic, considering technological advancements anticipated by 2030.

We thoroughly studied it, identifying keywords, and condensing it. Then, we rewrote it in our own words, breaking it down step by step until we had a version we were excited to tackle.

With this, we had the redefined version of the brief which would serve as our guiding north star for the forthcoming processes.

The redefined brief

Why?

To design a futuristic, inclusive smart home product that focuses on the user experience and empowers users to regain control.

Research and Inspiration

Looking into the sky ecosystem, researching the available technology and understanding our target audience

We began exploring the Sky smart home ecosystem, validating our assumptions to ensure our approach was feasible. We reviewed Sky's existing smart home products and studied their company values, style, language, and overall approach. We also identified products they would never make or work with.

To understand future technologies, we explored expanded and mixed reality, studying products like the Apple Vision Pro and Humane AI Pin, among others. We also spent a lot of time studying new technology within our interest space, extensively looking at real-time location Ultrawideband technology and non-wearable XR products.

For inspiration, we studied speculative designs by Google Design Labs, Meta, and IDEO, understanding how designers think outside the box. We also invested significant time exploring IoT in smart homes. Google's Little Signals inspired us to consider human emotions and expectations, emphasizing the importance of providing users with familiar experiences rather than something too novel.

On the user front, we focused on addressing accessibility. We wanted to cater to a diverse group. We examined various instances, researching both permanent and partial or situational disabilities, such as an individual with an injury or a mother holding a child. We also reviewed existing products in the market that address these scenarios.

Research Insights

People with disabilities prefer not to rely on other people, they want to be independent and have control over their own lives.

Smart homes are meant to help people with disabilities regain control but are rarely fully accessible. Elders often experience increased loneliness as they age and require more attention. Smart homes also have the potential to support underrepresented demographics, such as single parents and individuals working multiple jobs, by making their lives easier.

However, home gadgets are frequently underutilized or require extensive automation and setup. Many smart homes lack spatial awareness, and the user experience is often not seamless, involving multiple dashboards and inputs. There are too many apps and devices to manage, and smart homes operate across varied networks with numerous devices, creating a steep learning curve.

This complexity particularly affects persons with disabilities, making accessibility a significant challenge and leaving them feeling limited in their homes.

With these insights, we were then able to define the 'Who' and the 'What'.

Smart homes are meant to help people with disabilities regain control but are rarely fully accessible. Elders often experience increased loneliness as they age and require more attention. Smart homes also have the potential to support underrepresented demographics, such as single parents and individuals working multiple jobs, by making their lives easier.

However, home gadgets are frequently underutilized or require extensive automation and setup. Many smart homes lack spatial awareness, and the user experience is often not seamless, involving multiple dashboards and inputs. There are too many apps and devices to manage, and smart homes operate across varied networks with numerous devices, creating a steep learning curve.

This complexity particularly affects persons with disabilities, making accessibility a significant challenge and leaving them feeling limited in their homes.

With these insights, we were then able to define the 'Who' and the 'What'.

Our target audience

Who?

Accessible to all, including those with permanent disabilities and underrepresented individuals with temporary disabilities.

Ideating

We defined our concept, giving it a shape and form

We then moved on to ideation. We began by individually generating a variety of ideas, unrestricted by absurdity but guided by the research we had conducted so far. Afterward, we came together to exchange these ideas and provide each other with feedback. We also had a round where we selected some of the best ideas and presented them to our mentors for external feedback. With this information and all the feedback gathered, we finalized the shape and form of our product, clearly defining what it would do or solve.

Final product

What?

Sky Sense- simplify and integrate smart home technologies, creating intuitive, inclusive, and empathetic environments that adapt to individual needs.

The final submission

As per the requirement, we had to submit our idea on a few slides and an ad-style video

26% of people with disabilities struggle with smart home applications

Research Institute for Disabled Consumers - Quarter of disabled people unable to use key apps. (2020).

Research Institute for Disabled Consumers - Quarter of disabled people unable to use key apps. (2020).

Research Institute for Disabled Consumers - Smart-home apps, are they accessible? (2020).

Research Institute for Disabled Consumers - Smart-home apps, are they accessible? (2020).

Reliance on touchscreens and complex interfaces creates a barrier that excludes people with disabilities and those who are less tech-savvy. Smart home technology often has a steep learning curve, causing many to resist it. Although smart gadgets aim to assist, they are not yet fully accessible.

Isn't it time for a more inclusive approach?

Imagine a home that responds to your voice, gestures, and routines.

A smart home that gets your needs and lends you a hand when you need it.

What if your home

Has gesture-enabled control?

Simply point to control your home's lights from wherever you are

Becomes your sixth sense?

Providing auditory cues about the layout of a room or announce the presence of obstacles

Shows you intuitive projections?

A doorbell that, when rung, projects a visual notification in the space you’re occupying.

Building a unified smarthome ecosystem

Sky Sense syncs your devices, transforming data into adaptive, intelligent living spaces.

Ambient intelligence

Your home evolves with a new sense of awareness. It hears your voice, learns your routines, and communicates intuitively

Seamless interaction

Voice commands, gestures, or routines. 

Choose how you interact with Sky Sense, ditching clunky apps and intrusive screens.

Proactive partner

Analyzes data & whispers insights: a chime for fresh air, a gentle plant reminder. Adapting to your home, it empowers a healthier, more comfortable living.

Designed to work with Sky Protect

Sky's existing range of smart home products consists of the video doorbell, indoor camera, motion and contact sensors and leak sensors. Sky sense is designed to not replace, but compliment and enhance the existing Sky ecosystem , making it more accessible and intuitive for all.

Your home, smarter, kinder, connected

Elevating your home to a new level of understanding. Through ambient intelligence, it learns your preferences and adapts seamlessly. Creating a truly connected and responsive living space.

Audio

Visual

Gesture

Haptic

The winning team

A wholesome experience, complete with exploration, imagination, last minute panic and a lot of fun!

Certification and link

Link to final submission

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